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Initial Trials of the Blood Dragon logo design. We quickly abandoned this idea, we wanted something more unique to the game.
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Intermediate Trials of the Blood Dragon logo. This started as a joke, but the spectrum lasted to the final.
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Final Trials of the Blood Dragon logo.
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Initial outdoor environment concept art.
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Factory level interior concept art.
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Prison level interior concept art.
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Warehouse level interior concept art.
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Barracks level interior concept art.
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Headquarters level interior concept art.
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Laboratory level interior concept art.
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Future Vietnam architecture concepts.
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Future Vietnam architecture concepts.
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Paints, decals, symbols and signage developed for the warehouse level. These were then used throughout the game.
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Paints, decals, symbols and signage developed for the warehouse level. These were then used throughout the game.
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Paints, decals, symbols and signage developed for the warehouse level. These were then used throughout the game.
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Paints, decals, symbols and signage developed for the warehouse level. These were then used throughout the game.
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Paints, decals, symbols and signage developed for the warehouse level. These were then used throughout the game.
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Enemy character design concept I developed. This was then blended with the design RedLynx created to reach the final.
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Branding and insignias for the enemy army. These symbols were used throughout the game, and on enemy armour.
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'Enter Miami' initial title design concept for the level. Titles were then handed to Blood and Chrome for full motion treatment.
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Miami level neon signage designs.
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Miami level neon signage designs.
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NeoTokyo level neon signage designs.
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Neon tiger sign for the Miami club level.
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Neon tiger branding for the club level.
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Tiger Shots full signage for the club in the Miami level.
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Decorative border patterns for the Tiger Shots club in the Miami level.
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Cobra patch design for the back of Slayter's jacket. Turns out cobras don't have rattlers. Oops!
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Rex "Power" Colt progaganda poster for the Vietname level.
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Propaganda posters for the Vietnam level.
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Propaganda posters for the Vietnam level.
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In-game artwork used to decorate the walls of the Russian Mafia headquarters.
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In-game poster design for the Vietnam level. Collaboration with the awesome Vaidas Bagonas.
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In-game poster design for the NeoTokyo level. Collaboration with the awesome Vaidas Bagonas.
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In-game poster design for the Blood Dragon. Collaboration with the awesome Vaidas Bagonas.
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In-game poster design for the Mars level. Collaboration with the awesome Vaidas Bagonas.
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In-game poster design for the Temple level. Collaboration with the awesome Vaidas Bagonas.
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In-game poster design for the Hell level. Collaboration with the awesome Vaidas Bagonas.
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In-game poster art for the Knuckle Duster level.
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Initial poster art for the Knuckle Duster level.
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Initial NeoTokyo level poster concept art.
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Arnie! Initial Action level poster concept art. This level was later axed, so this went unused.
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Initial piece of key art, dictating style and atmosphere.
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Hero logo poster art used for game promotion.
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Initial key art sketches, trying to figure out composition and layout.
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A more refined sketch of the key art as we explored different poses, characters and elements.
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A version of the key art where we explored a close-up shot of Roxanne and Slayter.
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My final key art for the game featuring the 2 lead characters. RedLynx made some changes to use as the final promotion art. Collaboration with the awesome Vaidas Bagonas.