![](https://cdn.myportfolio.com/1fabf4ed77f805d754b14c5b7b6b7fb1/8fd7b48371793793de95ee74_rw_1200.jpg?h=01be4fd34001d512490157c28b5b0681)
Initial Trials of the Blood Dragon logo design. We quickly abandoned this idea, we wanted something more unique to the game.
![](https://cdn.myportfolio.com/1fabf4ed77f805d754b14c5b7b6b7fb1/d59c8ffc49c23c36bf94f25b_rw_1200.jpg?h=6a80922af7017599a1bcd31bc5d515de)
Intermediate Trials of the Blood Dragon logo. This started as a joke, but the spectrum lasted to the final.
![](https://cdn.myportfolio.com/1fabf4ed77f805d754b14c5b7b6b7fb1/f8fc2fceea3314ccd5c8736b_rw_1200.jpg?h=d942c091a59d2b4bc06ce6893d903002)
Final Trials of the Blood Dragon logo.
![](https://cdn.myportfolio.com/1fabf4ed77f805d754b14c5b7b6b7fb1/546f64d524cdce34fc918915_rw_1200.jpg?h=ea2b2357bd8d12bcb33e06d8fc29ec0b)
Initial outdoor environment concept art.
![](https://cdn.myportfolio.com/1fabf4ed77f805d754b14c5b7b6b7fb1/1bc6b04920e336388a92ca86_rw_1200.jpg?h=223435d05335b2624f57d286984f6423)
Factory level interior concept art.
![](https://cdn.myportfolio.com/1fabf4ed77f805d754b14c5b7b6b7fb1/6d9ef9ddfe64a749f8c00f78_rw_1200.jpg?h=eb3b186af1c9d61079829758e3a1e7ea)
Prison level interior concept art.
![](https://cdn.myportfolio.com/1fabf4ed77f805d754b14c5b7b6b7fb1/8d0749fc93b96ef078cf5d12_rw_1200.jpg?h=50099f613eabd49f0480cea093a7a8e2)
Warehouse level interior concept art.
![](https://cdn.myportfolio.com/1fabf4ed77f805d754b14c5b7b6b7fb1/cfd55f1f8c0b052942eba3b6_rw_1200.jpg?h=091f4a38f6d0bcbb03edc718849fdcb6)
Barracks level interior concept art.
![](https://cdn.myportfolio.com/1fabf4ed77f805d754b14c5b7b6b7fb1/4d5bfdffbb25548f44d9aef4_rw_1200.jpg?h=e9b62c2d2cbe3dc15a1ce7f8bfc1c255)
Headquarters level interior concept art.
![](https://cdn.myportfolio.com/1fabf4ed77f805d754b14c5b7b6b7fb1/d63e21dc70bad9f8be4c0fa6_rw_1200.jpg?h=1d1dbd89add35fde3d594998671fbffc)
Laboratory level interior concept art.
![](https://cdn.myportfolio.com/1fabf4ed77f805d754b14c5b7b6b7fb1/84a96dc1ccb8c3c3bc97fdf3_rw_1200.jpg?h=6859dd66a9ffca824c699f69dc59c626)
Future Vietnam architecture concepts.
![](https://cdn.myportfolio.com/1fabf4ed77f805d754b14c5b7b6b7fb1/ea3d13df695812fe93ab2ee8_rw_1200.jpg?h=04661b621e705b051d4ae53639bb2eda)
Future Vietnam architecture concepts.
![](https://cdn.myportfolio.com/1fabf4ed77f805d754b14c5b7b6b7fb1/c06699e31cd6bbb51fcca7b7_rw_1200.jpg?h=dbce3ca0cf379b705579d81a7a4ddd84)
Paints, decals, symbols and signage developed for the warehouse level. These were then used throughout the game.
![](https://cdn.myportfolio.com/1fabf4ed77f805d754b14c5b7b6b7fb1/6e9d85b1b62ff1018e438e19_rw_1200.jpg?h=78f2a7362d5c7e31f93f3ad3b4ae3eb4)
Paints, decals, symbols and signage developed for the warehouse level. These were then used throughout the game.
![](https://cdn.myportfolio.com/1fabf4ed77f805d754b14c5b7b6b7fb1/f659fe6d559ea2aef8ad91bf_rw_1200.jpg?h=0d1d6614aa6ffd406eaf59c642193fd9)
Paints, decals, symbols and signage developed for the warehouse level. These were then used throughout the game.
![](https://cdn.myportfolio.com/1fabf4ed77f805d754b14c5b7b6b7fb1/ce426534a556106f932cec06_rw_1200.jpg?h=25c6e399f7cdc28b587472cdd2ae9f04)
Paints, decals, symbols and signage developed for the warehouse level. These were then used throughout the game.
![](https://cdn.myportfolio.com/1fabf4ed77f805d754b14c5b7b6b7fb1/20d81bc298eeaea2cd799f5f_rw_1200.jpg?h=cc9be1993a1a094837c3f388b74034be)
Paints, decals, symbols and signage developed for the warehouse level. These were then used throughout the game.
![](https://cdn.myportfolio.com/1fabf4ed77f805d754b14c5b7b6b7fb1/f3f7cecf4a46904e8bf8dbcb_rw_1200.jpg?h=36a9ce0fbadba953c4588aade5c10028)
Enemy character design concept I developed. This was then blended with the design RedLynx created to reach the final.
![](https://cdn.myportfolio.com/1fabf4ed77f805d754b14c5b7b6b7fb1/95b718f387de2d35ce642a37_rw_1200.jpg?h=d6951355b61c3d68a75aaa621e814a53)
Branding and insignias for the enemy army. These symbols were used throughout the game, and on enemy armour.
![](https://cdn.myportfolio.com/1fabf4ed77f805d754b14c5b7b6b7fb1/ea07243707ece712a3b2b392_rw_1200.jpg?h=b1f0eae1f545b3d0f0e026e41dcf12d3)
'Enter Miami' initial title design concept for the level. Titles were then handed to Blood and Chrome for full motion treatment.
![](https://cdn.myportfolio.com/1fabf4ed77f805d754b14c5b7b6b7fb1/f2b3db6bd51807919e3d088f_rw_1200.jpg?h=264971cfee88f498ed2715e43b4f5862)
Miami level neon signage designs.
![](https://cdn.myportfolio.com/1fabf4ed77f805d754b14c5b7b6b7fb1/e9c75b9838672f4c0ba8f6f0_rw_1200.jpg?h=dc26761cf374e369619d5eeb8d2347f7)
Miami level neon signage designs.
![](https://cdn.myportfolio.com/1fabf4ed77f805d754b14c5b7b6b7fb1/8c0b45ff7a2acea622bbd760_rw_1200.jpg?h=898349934a860400f9ab96a8ab9a9dda)
NeoTokyo level neon signage designs.
![](https://cdn.myportfolio.com/1fabf4ed77f805d754b14c5b7b6b7fb1/45c9ef6d4e30ec2fdf214048_rw_1920.jpg?h=8950f3b72e9c6c0f06e0973ccb1dc399)
Neon tiger sign for the Miami club level.
![](https://cdn.myportfolio.com/1fabf4ed77f805d754b14c5b7b6b7fb1/ce5572e67fdeb2dd1da2776f_rw_1200.jpg?h=7149990c45d1390b3074aa5a9480d399)
Neon tiger branding for the club level.
![](https://cdn.myportfolio.com/1fabf4ed77f805d754b14c5b7b6b7fb1/a6fe6814ef9f689ef1d527ba_rw_1200.jpg?h=59539caa7d2ea57fb1d824495a38f052)
Tiger Shots full signage for the club in the Miami level.
![](https://cdn.myportfolio.com/1fabf4ed77f805d754b14c5b7b6b7fb1/f2c51c62ff24e212a0a4494c_rw_1200.jpg?h=78d95eeb1d4e79d9c2981cecbc914ac8)
Decorative border patterns for the Tiger Shots club in the Miami level.
![](https://cdn.myportfolio.com/1fabf4ed77f805d754b14c5b7b6b7fb1/82873f6d6c550b7b2ebff9ca_rw_1200.jpg?h=5081e3cb061f3313c8e645b5521ecc2f)
Cobra patch design for the back of Slayter's jacket. Turns out cobras don't have rattlers. Oops!
![](https://cdn.myportfolio.com/1fabf4ed77f805d754b14c5b7b6b7fb1/9723f3b6d2217b27cd74e30b_rw_1200.jpg?h=9892e0e540f2de2573ababc5860625d1)
Rex "Power" Colt progaganda poster for the Vietname level.
![](https://cdn.myportfolio.com/1fabf4ed77f805d754b14c5b7b6b7fb1/193b24f131d97feba8d8b98e_rw_1200.jpg?h=d42fb372702b2fc27cb52fef84389260)
Propaganda posters for the Vietnam level.
![](https://cdn.myportfolio.com/1fabf4ed77f805d754b14c5b7b6b7fb1/63de9ff3a142376fb0c3ae00_rw_1200.jpg?h=552889450a1b20ebbc7d3f8a716879f7)
Propaganda posters for the Vietnam level.
![](https://cdn.myportfolio.com/1fabf4ed77f805d754b14c5b7b6b7fb1/a87b1aa6c775788035515ac8_rw_1200.jpg?h=011b1b7f18fb74fe2f880b9c7a3d0203)
In-game artwork used to decorate the walls of the Russian Mafia headquarters.
![](https://cdn.myportfolio.com/1fabf4ed77f805d754b14c5b7b6b7fb1/4326fb870fb9064458257b49_rw_1200.jpg?h=d30d43cbdad776bd28a41a90f843da33)
In-game poster design for the Vietnam level. Collaboration with the awesome Vaidas Bagonas.
![](https://cdn.myportfolio.com/1fabf4ed77f805d754b14c5b7b6b7fb1/84f39a03a5edc92e7970e60d_rw_1200.jpg?h=38fde9042c4e87177f0982a02cf7d4b4)
In-game poster design for the NeoTokyo level. Collaboration with the awesome Vaidas Bagonas.
![](https://cdn.myportfolio.com/1fabf4ed77f805d754b14c5b7b6b7fb1/b4474a252a9c9a6881f68cb6_rw_1200.jpg?h=c4d03cde9bfa74a2017802246e3082ed)
In-game poster design for the Blood Dragon. Collaboration with the awesome Vaidas Bagonas.
![](https://cdn.myportfolio.com/1fabf4ed77f805d754b14c5b7b6b7fb1/cbbd4847b47a8161f79dfddc_rw_1200.jpg?h=65f78bd54fe4b2d2450008e0dfae19d2)
In-game poster design for the Mars level. Collaboration with the awesome Vaidas Bagonas.
![](https://cdn.myportfolio.com/1fabf4ed77f805d754b14c5b7b6b7fb1/b19d2520aac33f9b6c3c1f8b_rw_1200.jpg?h=58f1eb8db364e7016017c9ec2fc1edd7)
In-game poster design for the Temple level. Collaboration with the awesome Vaidas Bagonas.
![](https://cdn.myportfolio.com/1fabf4ed77f805d754b14c5b7b6b7fb1/1e475e670bab42f4063b0885_rw_1200.jpg?h=5d25561024103f71e1b16577c04fef2a)
In-game poster design for the Hell level. Collaboration with the awesome Vaidas Bagonas.
![](https://cdn.myportfolio.com/1fabf4ed77f805d754b14c5b7b6b7fb1/731f259d43794e967b470220_rw_1200.jpg?h=231c7a6b3dbc24de35baa2771486e026)
In-game poster art for the Knuckle Duster level.
![](https://cdn.myportfolio.com/1fabf4ed77f805d754b14c5b7b6b7fb1/d4e7e6b06a7fbe85dae3b489_rw_1200.jpg?h=9245f53a24375b1ce0932ade6e4e04cf)
Initial poster art for the Knuckle Duster level.
![](https://cdn.myportfolio.com/1fabf4ed77f805d754b14c5b7b6b7fb1/dd47ee8ff48d86ef388de5dd_rw_1200.jpg?h=a257aa9d3a7ab529d44cf336e0b51040)
Initial NeoTokyo level poster concept art.
![](https://cdn.myportfolio.com/1fabf4ed77f805d754b14c5b7b6b7fb1/830c7ebefd31bbf370547bac_rw_1200.jpg?h=7074e3b46dce1baeff2d0a4531045501)
Arnie! Initial Action level poster concept art. This level was later axed, so this went unused.
![](https://cdn.myportfolio.com/1fabf4ed77f805d754b14c5b7b6b7fb1/6523f9627b39548ad83db4cd_rw_1200.jpg?h=a5f823419d87cb0645742cd84c5f9baf)
Initial piece of key art, dictating style and atmosphere.
![](https://cdn.myportfolio.com/1fabf4ed77f805d754b14c5b7b6b7fb1/189b2239205171f8d264d5dc_rw_1200.jpg?h=5a16fe2bf3ac817cb97f1edf1c0005f8)
Hero logo poster art used for game promotion.
![](https://cdn.myportfolio.com/1fabf4ed77f805d754b14c5b7b6b7fb1/2cf3e7d03ed98927afaec2b3_rw_1200.jpg?h=32c6b442ba8ef68044a7e94397f3cb21)
Initial key art sketches, trying to figure out composition and layout.
![](https://cdn.myportfolio.com/1fabf4ed77f805d754b14c5b7b6b7fb1/f24ed03077a4193a181f6549_rw_1200.jpg?h=cf56ae637fd685f75879a1b1377be822)
A more refined sketch of the key art as we explored different poses, characters and elements.
![](https://cdn.myportfolio.com/1fabf4ed77f805d754b14c5b7b6b7fb1/050bcde9c6cf7980feaff3f8_rw_1200.jpg?h=8c98fa25152d045bf3095b33cf65041d)
A version of the key art where we explored a close-up shot of Roxanne and Slayter.
![](https://cdn.myportfolio.com/1fabf4ed77f805d754b14c5b7b6b7fb1/270b1550649a6bd944624e7a_rw_1200.jpg?h=689f357db4ac650ed9011e3d60caa92f)
My final key art for the game featuring the 2 lead characters. RedLynx made some changes to use as the final promotion art. Collaboration with the awesome Vaidas Bagonas.